The Esports industry has come a long way, and it’s safe to say it is one of the most promising business models in today’s world. It brings together people from around the world, and more and more companies are investing in it.
Nowadays, players can access many different Esports titles, and all of them have big international competitions. Those competitions are held in venues that welcome thousands of people, and everyone who’s visited those places knows that they are much more advanced than before. A lot of Esports fans are wondering about this industry’s future and what we can expect to see, so let’s learn more about it.
AI will become a lot more popular
If there is one thing that we expect to change in Esports in the next couple of years, it must be AI implementation. The latter is the hottest tech in the world right now, and millions of businesses and individuals use it on a daily basis. In fact, some Esports organizations and team owners rely on it even today.
AI can be implemented in many different ways. Teams can use it to analyse strategies, coach players, create schedules, and more. What’s more, individuals can also use AI when they want to learn more about a given Esports or even bet on it. Even today, many Esports fans visit Efirbet, find a top-tier bookie that allows them to wager on what they like, and then use AI to choose a specific market or a tournament to bet on.
VR and AR
The next innovation in Esports that we expect to see in the next couple of years is the addition of VR and AR into Esports events. These two things will allow people to have a world-class viewing experience and will make the big Esports events even more interesting
There have been instances where tournament organizers tried adding this tech, but it seems like most people are not ready to take full advantage of it yet. Once VR and AR become more popular, however, the Esports industry will be revolutionised and will get even more new fans.
Deeper Integration into Olympic-style events
It does not come as a surprise that some Esports titles will most likely appear at the Olympic Games. Even the mainstream media and people who don’t like video games acknowledge that Esports are very popular. That’s why we expect to see an even deeper integration into different Olympic events.
Whether we will see a full-blown Esports Olympic Games event or some of the hottest titles will be added to the current list of sports is yet to be seen. Once this becomes a reality, Esports will gain a lot more fans because people will be eager to learn more about everything and how it works.
Shift towards a subscription-based viewing platform
The Esports industry is huge, and since it is going to increase in size even more, those who organize events will want to make even more money than they already do. Consequently, one of the things we expect to see is the introduction of a special subscription-based viewing platform for Esports, similar to Netflix.
At the time of writing, fans who want to watch the hottest Esports tournaments online can do that for free thanks to popular platforms like Twitch. We expect this to continue to be the case in the next couple of years, but there will be a time when people will have to pay to watch some of the most intriguing games.
Whether this will benefit the industry as a whole is up for debate. However, the event organizers will undoubtedly make a lot more money.
More education in the Esports industry
Nowadays, people who want to get involved in this industry (assuming they are not professional players) need to be lucky. Most names involved in casting or anything else related to Esports are well-known in the industry and are invited regularly because they are recognizable.
Since this industry needs new names, some universities started offering special Esports degrees that allow people to specialize in it. Their number is still limited, however, so we expect to see a lot more options in the next couple of years.
The fact that people will be able to specialize in Esports and pursue a career in it will have a huge impact on its future growth.
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