Modders have put an awful lot of effort into making sure Skyrim has continually evolved and expanded in the years since it was first released into the world.
Many have focused on changing the game by adding unique weapons, revised combat mechanics or revamped quests to it. A few have even gone as far as giving your Dragonborn the chance to head to an interesting new location or fixing bugs that can lead to them being wrongly accused of crimes.
If you plan to pass the time while you wait for Starfield or Skyblivion to arrive by launching into another playthrough of Bethesdaâs last great RPG, a new mod might be worth adding to your load order.
Ever wondered why some of Skyrimâs houses are left abandoned once the quests theyâre involved in are done?
The mod in question is called âEnvirons - Abandoned Abodesâ, and is the latest work of prolific modder Siberpunk. Many of their previous projects have revolved around making various locations throughout Skyrim, including shrines of Talos and Hroggarâs House, feel a little more alive.
This time, theyâve decided to make some similarly dynamic changes to a host of houses used in various quests throughout the game and left abandoned afterwards. This ensures that theyâll gain new occupants and a fresh coat of paint following the events of these missions.
According to Siberpunk, the fourteen NPCs thatâll now move into these residences âare relatively inconsequential but should help Skyrimâs cities feel more dynamic and interestingâ.
As such, theyâve all been given their own dialogue and the ability to wander the towns they move into, with a couple also offering a basic quest or serving as a merchant.
The list of seven locations the mod affects includes the infamous abandoned house in Markarth from the âHouse of Horrorsâ Daedric quest, Calixtoâs House of Curiosities in Windhelm, and Mercer Freyâs Riften manor from the Thieves Guild questline.
Youâll have to let a little bit of time pass after completing each quest to see the changes, with Siberpunk estimating that âat least 15 [in-game] daysâ will have to have gone by before the new residents start moving their stuff in.
Regardless of whether youâre now awkwardly informing one of these NPCs of their predecessorâs fate, make sure to follow us for updates on Starfield, The Elder Scrolls 6 and the interesting world of Bethesda game modding, including our top mods of the month.
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