Onimusha 2 Remaster’s Hell Mode Was Almost Too Brutal to Include

Onimusha 2
Credit: Capcom

Remastering Onimusha 2: Samurai's Destiny wasn't about refining a classic for Capcom; it was about resurrecting a beast of a game.

With a release date of May 23, 2025, the remaster isn't limited to improving the visuals alone. It throws players back into one of the most unforgiving challenges Capcom has ever created: Hell Mode.

Hell Mode (or Shura Mode as it's known in Japan) is a whole different beast compared to regular hard modes. The concept is simple but merciless: one hit equals death. Every battle feels like a high-risk fight for survival.

One strike from the weakest enemy can be all it takes to end your run, and you've got no second chances unless you have a Talisman. According to director Motohide Eshiro, this wasn't included to ramp up the difficulty.

There was a reason behind the difficulty: one person on the team needed to finish it, but almost no one could. Just one or two developers have made it to the credits in Hell Mode, and even Eshiro couldn't make it past.

It was nearly cut from the project, as its intensity pushed the limits. The intention behind Hell Mode isn't solely to frustrate but to reshape how you engage with the game. While persistence can get you through regular difficulties, mastering the systems is crucial here.

Gift-giving, building bonds, and planning routes are now essential in the game's ally system. Healing items are hard to come by unless you've developed strong ties with your companions. Hell Mode ties into what made Onimusha 2 stand out: the Issen parry system, dynamic companions, and the bigger scale compared to the first game.

Onimusha 2
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The sequel was built on its predecessor with bigger maps, multiple pathways, and recruitable allies that varied based on player choices. Capcom also used this opportunity to fix what didn't age well. The auto-save system is more intelligent, and the camera has been adjusted for smoother transitions.

The attack patterns of previously unfair bosses have also been adjusted. Weapon swapping is now independent of the menu system, and you can decide when to activate the powerful Onimusha state.

Though these details are small, together, they turn a frustrating replay into something more rewarding. Fans hoped for Ichi, a scrapped companion with a full arc, to return, but Eshiro confirmed she wouldn't be coming back. She was removed due to time constraints, and her absence highlights the original ambitions.

For newcomers, it's an invitation to experience a classic in its rawest, most refined form. If you're on the fence, surviving Hell Mode means you've triumphed over something even its creator couldn't complete.

For more articles like this, take a look at our Gaming News and Onimusha: Way of the Sword page.