LEGO games have a secret sauce: charm, simplicity, unapologetic silliness, and of course, tons of bricks. A good LEGO game doesn’t try to be the next Elden Ring. It lets you relive beloved stories through shiny, plastic bricks and slapstick humor.
You get dropped into colorful, destructible environments, collect studs like a squirrel on a caffeine trip, solve light yet highly interesting puzzles, and maybe—just maybe—laugh when your favorite character trips over their own blocky feet. It’s low-stakes, high-fun, and unpretentious gaming at its best.
Which brings us to LEGO Star Wars: The Skywalker Saga, a game that had every Jedi, Sith, and casual brick-smasher absolutely hyped.
Released in April 2022 at a $59.99 price tag (plus extra for DLC), it was billed as the definitive LEGO Star Wars experience—a retelling of all nine mainline films with upgraded graphics, new mechanics, and an open-world galaxy to explore. On paper, it was everything fans had been asking for and then some.
So…how did the most expansive LEGO game ever made turn out to be one of the worst? Well, let’s get something straight—it’s not a bad game. It’s polished. It’s massive. It’s packed with content. But that’s exactly the problem: in trying to be everything, The Skywalker Saga forgot what made LEGO games great in the first place.
Gone are the simple co-op mechanics and focused-level designs. In their place? A chaotic open-world sprawl of half-baked objectives, waypoints galore, and the occasional side quest that makes you question the meaning of life (or at least the meaning of LEGO).
The traditional hub worlds? Replaced with an entire galaxy of planets—cool in theory, but exhausting in practice. You can fly to Tatooine, sure, but you’ll probably end up lost in a menu, wondering why your quest marker is buried under six side objectives and a character whose only dialogue is "Ugh, fetch me this."
One of the biggest complaints with the game is the story segments where other characters on screen bombard you with exposition. I'm sorry, I didn't know I was playing the "Walk with Me in Space Simulator."
There’s also the matter of the sheer scale. Hundreds of characters, ships, planets—it’s impressive, but also overwhelming. When everything is huge, nothing feels special.
Instead of savoring memorable moments from the movies, you’re often racing through them to unlock the next batch of collectibles you’ll never finish hunting.
It’s like being served a buffet of your favorite foods, but being told you have five minutes to eat.
And let’s talk mechanics. The combat system, while deeper, loses the button-mashing joy of earlier titles. The upgrade trees? Meh. The RPG-lite systems? Forgettable. It feels like someone handed the LEGO team a checklist of modern game trends and said, “Do all of these. Now.”
In the end, LEGO Star Wars: The Skywalker Saga missed the mark not because it was bad, but because it forgot to be fun in the old LEGO way.
It traded simplicity for scope, comedy for polish, and heart for high production value. Our hopes remain high for the future—because if the team can remember what made LEGO games sparkle in the first place, then maybe, just maybe, the next one will rebuild the magic brick by brick.
For more articles like this, take a look at our Features and Lego Star Wars page.